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::08.17.2006:: Hey Everyone, I'm still working on my short film. I received some great feedback from two of my fellow Internees, Leo Mastuda and Mario Meranda. So now I am going to use that feedback to re-board my story, do some art direction, and finish up my main character rigs. I also want to go back and fix some of my animation tests from the Pixar 2 class. Oh so much to do. This should be my last year at the Academy. I'm going to finish up my film, get my Master Degree, and then I'll have to find a real job and never look back. Adios, Brett |
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::11.15.2006:: Check this out!! The fear of moving past blocking. I just found this the other day, and I wanted to share it with anyone who might come across my web site. The information in this article also applies to 2D animation as well as 3D, but it is good advice for people starting to get a little deeper into animation. For example once you get past the bouncing ball then what? Does that information fit perfectly into making a humanoid character move around? All the basics are in a walk, but how the hell does it apply?Well every part of a body is like a bouncing ball, but each separate ball is affected by the others. Some balls want to move before the other balls, and all the various balls have different weights, and some are easier to move than others. Okay, okay. I’ll stop saying balls now. But hopefully you get my point. Moving on to a character with limbs is a big jump, especially when you think about it in a physical or mechanical way. (I’m not even talking about the acting, that’s a whole other ball game) Basically what this article talks about, is thinking of your performance as a whole, then breaking it apart into separate actions, and then down to individual parts, and so on and so forth. Enjoy! |
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